(→Create the QML application with basic input elements) |
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This tutorial explains how to make a QML user interface entirely navigable by keyboard. | This tutorial explains how to make a QML user interface entirely navigable by keyboard. | ||
| + | |||
| + | Note that I've used the basic QML elements for this interface, and not employed any widget sets. It would also make sense to encapsulate this behaviour in components etc. for a full application (e.g. as done in [http://qt.gitorious.org/qt-components/qt-components/trees/master/src/MeeGo the Qt components for MeeGo]). | ||
== Pre-requisites == | == Pre-requisites == | ||
| Line 17: | Line 19: | ||
You basically need to create a QML application with some input elements to start with. | You basically need to create a QML application with some input elements to start with. | ||
| - | + | Then add keyboard navigation using <code>KeyNavigation</code> elements, defining paths between pairs of UI elements (e.g. to move between input elements). | |
| - | + | Finally use <code>Keys</code> elements, to connect key presses to actions (e.g. to submit data entered in input elements). | |
| - | + | ||
| - | === Create | + | === Create a QML application with basic input elements === |
<ol> | <ol> | ||
| Line 34: | Line 35: | ||
<ul> | <ul> | ||
<li>A single line text edit box for a name.</li> | <li>A single line text edit box for a name.</li> | ||
| - | <li>A | + | <li>A list of countries a user can select from.</li> |
<li>A button to submit the input data.</li> | <li>A button to submit the input data.</li> | ||
<li>A label to display a greeting message based on the name and selected country.</li> | <li>A label to display a greeting message based on the name and selected country.</li> | ||
| Line 91: | Line 92: | ||
Row { | Row { | ||
spacing: 10 | spacing: 10 | ||
| - | height: | + | height: countries.count * 20 |
width: parent.width | width: parent.width | ||
| Line 108: | Line 109: | ||
radius: 5 | radius: 5 | ||
} | } | ||
| - | delegate: | + | delegate: Text { |
width: parent.width | width: parent.width | ||
anchors.horizontalCenter: parent.horizontalCenter | anchors.horizontalCenter: parent.horizontalCenter | ||
height: 20 | height: 20 | ||
| - | + | text: name | |
} | } | ||
} | } | ||
| Line 152: | Line 153: | ||
</li> | </li> | ||
| - | <li>Run the application using Qt Creator's <code>qmlviewer</code> (big green button, bottom left). You should see something like this: | + | <li>Run the application using Qt Creator's <code>qmlviewer</code> (big green button, bottom left in Qt Creator). You should see something like this:<br/> |
[[File:Qml-key-navigation-basic-ui.png]] | [[File:Qml-key-navigation-basic-ui.png]] | ||
</li> | </li> | ||
</ol> | </ol> | ||
| + | |||
| + | === Adding key navigation === | ||
| + | |||
| + | Navigating from one QML element to another means that you shift the focus from the currently-focused element to another element. To do this, you add a <code>KeyNavigation</code> property to the element you're navigating from, associated with the arrow key (up, down, left, right) which will trigger the focus shift. | ||
| + | |||
| + | For example, say you had two rectangles, <code>rect1</code> and <code>rect2</code>. You want a user to be able to navigate from <code>rect1</code> to <code>rect2</code> by pressing the ''right'' arrow key. To implement this, you would add the following property to <code>rect1</code>: | ||
| + | |||
| + | KeyNavigation.right: rect2 | ||
| + | |||
| + | Which means "on pressing the ''right'' arrow key, shift the focus to the element with id <code>rect2</code>. | ||
| + | |||
| + | Key navigation is not symmetrical by default, so if you wanted to be able to go back to <code>rect1</code> from <code>rect2</code> by pressing the ''left'' arrow key, you need to add a property to <code>rect2</code> as well: | ||
| + | |||
| + | KeyNavigation.left: rect1 | ||
| + | |||
| + | Here's a complete example: | ||
| + | |||
| + | <pre> | ||
| + | import Qt 4.7 | ||
| + | |||
| + | Rectangle { | ||
| + | width: 200 | ||
| + | height: 100 | ||
| + | |||
| + | Rectangle { | ||
| + | id: rect1 | ||
| + | focus: true | ||
| + | width: 100 | ||
| + | height: 100 | ||
| + | opacity: activeFocus ? 1.0 : 0.5 | ||
| + | color: "red" | ||
| + | KeyNavigation.right: rect2 | ||
| + | } | ||
| + | |||
| + | Rectangle { | ||
| + | id: rect2 | ||
| + | width: 100 | ||
| + | height: 100 | ||
| + | x: 100 | ||
| + | opacity: activeFocus ? 1.0 : 0.5 | ||
| + | color: "red" | ||
| + | KeyNavigation.left: rect1 | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | You can navigate from the left-hand red square (<code>rect1</code>) to the right-hand one by pressing the ''right'' cursor key; and from the right-hand red square to the left-hand one by pressing the ''left'' cursor key. When the focus shifts, the opacity of the focused element is set to 1.0, and the unfocused one to 0.5. | ||
| + | |||
| + | Applying the same principle to our simple UI, we get: | ||
| + | |||
| + | <pre> | ||
| + | import Qt 4.7 | ||
| + | |||
| + | Rectangle { | ||
| + | id: window | ||
| + | width: 600 | ||
| + | height: 300 | ||
| + | |||
| + | ListModel { | ||
| + | id: countries | ||
| + | |||
| + | ListElement { | ||
| + | name: "Finland" | ||
| + | } | ||
| + | ListElement { | ||
| + | name: "United Kingdom" | ||
| + | } | ||
| + | ListElement { | ||
| + | name: "USA" | ||
| + | } | ||
| + | } | ||
| + | |||
| + | Column { | ||
| + | anchors.left: parent.left | ||
| + | anchors.leftMargin: 10 | ||
| + | |||
| + | anchors.top: parent.top | ||
| + | anchors.topMargin: 10 | ||
| + | |||
| + | spacing: 20 | ||
| + | width: 180 | ||
| + | |||
| + | Row { | ||
| + | spacing: 10 | ||
| + | width: parent.width | ||
| + | opacity: nameInput.activeFocus ? 1.0 : 0.25 | ||
| + | |||
| + | Text { | ||
| + | text: "Name:" | ||
| + | } | ||
| + | |||
| + | TextInput { | ||
| + | id: nameInput | ||
| + | |||
| + | maximumLength: 30 | ||
| + | width: maximumLength * 10 | ||
| + | focus: true | ||
| + | fillColor: "darkgrey" | ||
| + | |||
| + | KeyNavigation.right: countrySelector | ||
| + | } | ||
| + | } | ||
| + | |||
| + | Row { | ||
| + | spacing: 10 | ||
| + | height: countries.count * 20 | ||
| + | width: parent.width | ||
| + | opacity: countrySelector.activeFocus ? 1.0 : 0.25 | ||
| + | |||
| + | Text { | ||
| + | text: "Country:" | ||
| + | } | ||
| + | |||
| + | ListView { | ||
| + | id: countrySelector | ||
| + | |||
| + | width: parent.width | ||
| + | height: parent.height | ||
| + | model: countries | ||
| + | highlight: Rectangle { | ||
| + | color: "darkgrey" | ||
| + | radius: 5 | ||
| + | } | ||
| + | delegate: Text { | ||
| + | width: parent.width | ||
| + | anchors.horizontalCenter: parent.horizontalCenter | ||
| + | height: 20 | ||
| + | text: name | ||
| + | } | ||
| + | |||
| + | KeyNavigation.left: nameInput | ||
| + | KeyNavigation.right: submitButton | ||
| + | } | ||
| + | } | ||
| + | |||
| + | Row { | ||
| + | width: parent.width | ||
| + | height: 20 | ||
| + | opacity: submitButton.activeFocus ? 1.0 : 0.25 | ||
| + | |||
| + | Rectangle { | ||
| + | id: submitButton | ||
| + | |||
| + | width: parent.width | ||
| + | height: parent.height | ||
| + | color: "darkgrey" | ||
| + | radius: 5 | ||
| + | |||
| + | Text { | ||
| + | text: "Submit" | ||
| + | anchors.horizontalCenter: parent.horizontalCenter | ||
| + | anchors.verticalCenter: parent.verticalCenter | ||
| + | } | ||
| + | |||
| + | KeyNavigation.left: countrySelector | ||
| + | } | ||
| + | } | ||
| + | |||
| + | Row { | ||
| + | width: parent.width | ||
| + | height: 20 | ||
| + | |||
| + | Text { | ||
| + | id: greeting | ||
| + | text: "the greeting will be here" | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | The differences between this version and the previous one are: | ||
| + | |||
| + | * <code>KeyNavigation</code> properties on each of the input elements. Note that I've used left and right arrow keys for navigation, as the up and down arrow keys default to changing the selected item in a <code>ListView</code>, as used for the country selector. | ||
| + | * A <code>focus</code> property set to <code>true</code> on the element which should receive the initial focus. In this case, it's the name entry field. | ||
| + | * Variable opacity on each <code>Row</code> element, dependent on whether the input element within the row has the <code>activeFocus</code> or not. This fades out any rows which don't contain an element in focus, and highlights the row which currently has the focus. Obviously, other approaches (using color, animations etc.) to highlight the active element are possible. | ||
| + | |||
| + | More documentation on QML <code>KeyNavigation</code>: http://doc.qt.nokia.com/4.7/qml-keynavigation.html | ||
| + | |||
| + | <code>KeyNavigation</code> is very convenient but limited, as it only recognises the arrow keys. If you want to trigger shifts of focus on other key presses, you will need to use the <code>Keys</code> element, described next. | ||
| + | |||
| + | === Triggering actions on key events === | ||
| + | |||
| + | The <code>Keys</code> element is used to associate key press events on a UI element with some action. In the case of our keyboard-navigable UI, we'll use this to "submit" the data entered in the form and use it to show the user a greeting. | ||
| + | |||
| + | The basic pattern for using <code>Keys</code> is to connect one of the <code>Keys.on*</code> signals to a function. There are signals for each of the common keys (e.g. <code>onReturnPressed</code>, <code>onAsteriskPressed</code>) as well as a generic signal which is emitted whenever any key is pressed on the element (<code>onPressed</code>). | ||
| + | |||
| + | The example below extends the two red rectangles example of the previous section, adding some actions based on key presses. | ||
| + | |||
| + | <pre> | ||
| + | import Qt 4.7 | ||
| + | |||
| + | Rectangle { | ||
| + | width: 200 | ||
| + | height: 100 | ||
| + | |||
| + | Rectangle { | ||
| + | id: rect1 | ||
| + | focus: true | ||
| + | width: 100 | ||
| + | height: 100 | ||
| + | opacity: activeFocus ? 1.0 : 0.5 | ||
| + | color: "red" | ||
| + | |||
| + | KeyNavigation.right: rect2 | ||
| + | |||
| + | Keys.onPressed: { | ||
| + | if (event.key != Qt.Key_Right) { | ||
| + | console.log(event.key + " pressed on left rectangle"); | ||
| + | event.accepted = true; | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |||
| + | Rectangle { | ||
| + | id: rect2 | ||
| + | width: 100 | ||
| + | height: 100 | ||
| + | x: 100 | ||
| + | opacity: activeFocus ? 1.0 : 0.5 | ||
| + | color: "red" | ||
| + | KeyNavigation.left: rect1 | ||
| + | |||
| + | Keys.onReturnPressed: { | ||
| + | console.log("Return pressed on right rectangle"); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | A couple of things to note: | ||
| + | |||
| + | * The left-hand rectangle is configured to shift focus when the right arrow key is pressed. But it also has a handler for the catch-all <code>Keys.onPressed</code> signal handler. So we have to make the signal handler ignore right arrow key presses. We can do this by adding a conditional which looks at the key event and ignores it if the right arrow key was pressed, leaving it to propagate to other handlers. Every other key press logs the key value to the console and sets <code>event.accepted = true</code> to stop the event propagating to other handlers. | ||
| + | * The right-hand rectangle is simpler, as we add a specific <code>Keys.onReturnPressed</code> handler which doesn't interfere with the navigation keys: it only responds to the ''Return'' key (by logging a message to the console). Handlers for more-specific key handlers don't have to set <code>event.accepted = true</code>, as this is implicit. | ||
| + | * In both cases, the handler for the <code>Keys</code> signal is a block of JavaScript enclosed in curly brackets. This code can reference elements declared in the QML script, as we'll see in a moment. | ||
| + | |||
| + | It is possible to just use <code>Keys</code> handlers to do both navigation as well as other actions. For example, we could remove the <code>KeyNavigation</code> element from <code>rect1</code> and replace the <code>Keys.onPressed</code> handler with code which also does navigation: | ||
| + | |||
| + | <pre> | ||
| + | Keys.onPressed: { | ||
| + | /* right key or tab key shift focus to rect2 */ | ||
| + | if (event.key == Qt.Key_Tab || event.key == Qt.Key_Right) { | ||
| + | rect2.focus = true; | ||
| + | } | ||
| + | else { | ||
| + | console.log(event.key + " pressed on left rectangle"); | ||
| + | event.accepted = true; | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | We can now apply the same techniques to our simple UI so that the submit "button" responds to presses of the ''Return'' key by displaying a greeting. This is as simple as adding a handler to the <code>submitButton</code> element: | ||
| + | |||
| + | <pre> | ||
| + | Rectangle { | ||
| + | id: submitButton | ||
| + | |||
| + | width: parent.width | ||
| + | height: parent.height | ||
| + | color: "darkgrey" | ||
| + | radius: 5 | ||
| + | |||
| + | Text { | ||
| + | text: "Submit" | ||
| + | anchors.horizontalCenter: parent.horizontalCenter | ||
| + | anchors.verticalCenter: parent.verticalCenter | ||
| + | } | ||
| + | |||
| + | KeyNavigation.left: countrySelector | ||
| + | |||
| + | Keys.onReturnPressed: { | ||
| + | greeting.text = "Hello " + nameInput.text + ", hailing from " + | ||
| + | countrySelector.currentItem.text + "!"; | ||
| + | } | ||
| + | } | ||
| + | </pre> | ||
| + | |||
| + | The handler constructs a text string from the input elements and sets the text of the <code>greeting</code> element to the result. | ||
| + | |||
| + | Here's what the finished application looks like running on a MeeGo netbook under the standard Qt QML viewer: | ||
| + | |||
| + | [[File:Qml-key-navigation-app-on-meego.png]] | ||
| + | |||
| + | P.S. I'm not from America. | ||
| + | |||
| + | More documentation on QML <code>Keys</code>: http://doc.qt.nokia.com/4.7/qml-keys.html | ||
| + | |||
| + | A list of the available key constants: http://doc.qt.nokia.com/4.7/qt.html#Key-enum (note that you need to use . instead of :: when you are referencing these constants from QML) | ||
| + | |||
| + | [[Category:tutorial]] | ||
| + | [[Category:qml]] | ||
Contents |
This tutorial explains how to make a QML user interface entirely navigable by keyboard.
Note that I've used the basic QML elements for this interface, and not employed any widget sets. It would also make sense to encapsulate this behaviour in components etc. for a full application (e.g. as done in the Qt components for MeeGo).
If you don't know anything about QML, reading the introductory Qt/QML documentation might be helpful.
Install the MeeGo SDK first. Alternatively, you could just install the meego-sdk-qt-creator and meego-sdk-qt packages (see the same page for the location of the repos).
I'm using Fedora 13 Linux, and have run the application on Fedora 13 and MeeGo 1.1.
You basically need to create a QML application with some input elements to start with.
Then add keyboard navigation using KeyNavigation elements, defining paths between pairs of UI elements (e.g. to move between input elements).
Finally use Keys elements, to connect key presses to actions (e.g. to submit data entered in input elements).
key-nav.qml file, which contains the main UI definition. The first version just displays three input elements:
This is what the QML looks like for these elements:
import Qt 4.7
Rectangle {
id: window
width: 600
height: 300
ListModel {
id: countries
ListElement {
name: "Finland"
}
ListElement {
name: "United Kingdom"
}
ListElement {
name: "USA"
}
}
Column {
anchors.left: parent.left
anchors.leftMargin: 10
anchors.top: parent.top
anchors.topMargin: 10
spacing: 20
width: 180
Row {
spacing: 10
width: parent.width
Text {
text: "Name:"
}
TextInput {
id: nameInput
maximumLength: 30
width: maximumLength * 10
focus: true
fillColor: "darkgrey"
}
}
Row {
spacing: 10
height: countries.count * 20
width: parent.width
Text {
text: "Country:"
}
ListView {
id: countrySelector
width: parent.width
height: parent.height
model: countries
highlight: Rectangle {
color: "darkgrey"
radius: 5
}
delegate: Text {
width: parent.width
anchors.horizontalCenter: parent.horizontalCenter
height: 20
text: name
}
}
}
Row {
width: parent.width
height: 20
Rectangle {
id: submitButton
width: parent.width
height: parent.height
color: "darkgrey"
radius: 5
Text {
text: "Submit"
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
}
}
}
Row {
width: parent.width
height: 20
Text {
id: greeting
text: "the greeting will be here"
}
}
}
}
(I made no attempt at modularisation here, but kept everything in one file to make the explanations simpler. Also, this isn't usable at all yet.)
qmlviewer (big green button, bottom left in Qt Creator). You should see something like this:
Navigating from one QML element to another means that you shift the focus from the currently-focused element to another element. To do this, you add a KeyNavigation property to the element you're navigating from, associated with the arrow key (up, down, left, right) which will trigger the focus shift.
For example, say you had two rectangles, rect1 and rect2. You want a user to be able to navigate from rect1 to rect2 by pressing the right arrow key. To implement this, you would add the following property to rect1:
KeyNavigation.right: rect2
Which means "on pressing the right arrow key, shift the focus to the element with id rect2.
Key navigation is not symmetrical by default, so if you wanted to be able to go back to rect1 from rect2 by pressing the left arrow key, you need to add a property to rect2 as well:
KeyNavigation.left: rect1
Here's a complete example:
import Qt 4.7
Rectangle {
width: 200
height: 100
Rectangle {
id: rect1
focus: true
width: 100
height: 100
opacity: activeFocus ? 1.0 : 0.5
color: "red"
KeyNavigation.right: rect2
}
Rectangle {
id: rect2
width: 100
height: 100
x: 100
opacity: activeFocus ? 1.0 : 0.5
color: "red"
KeyNavigation.left: rect1
}
}
You can navigate from the left-hand red square (rect1) to the right-hand one by pressing the right cursor key; and from the right-hand red square to the left-hand one by pressing the left cursor key. When the focus shifts, the opacity of the focused element is set to 1.0, and the unfocused one to 0.5.
Applying the same principle to our simple UI, we get:
import Qt 4.7
Rectangle {
id: window
width: 600
height: 300
ListModel {
id: countries
ListElement {
name: "Finland"
}
ListElement {
name: "United Kingdom"
}
ListElement {
name: "USA"
}
}
Column {
anchors.left: parent.left
anchors.leftMargin: 10
anchors.top: parent.top
anchors.topMargin: 10
spacing: 20
width: 180
Row {
spacing: 10
width: parent.width
opacity: nameInput.activeFocus ? 1.0 : 0.25
Text {
text: "Name:"
}
TextInput {
id: nameInput
maximumLength: 30
width: maximumLength * 10
focus: true
fillColor: "darkgrey"
KeyNavigation.right: countrySelector
}
}
Row {
spacing: 10
height: countries.count * 20
width: parent.width
opacity: countrySelector.activeFocus ? 1.0 : 0.25
Text {
text: "Country:"
}
ListView {
id: countrySelector
width: parent.width
height: parent.height
model: countries
highlight: Rectangle {
color: "darkgrey"
radius: 5
}
delegate: Text {
width: parent.width
anchors.horizontalCenter: parent.horizontalCenter
height: 20
text: name
}
KeyNavigation.left: nameInput
KeyNavigation.right: submitButton
}
}
Row {
width: parent.width
height: 20
opacity: submitButton.activeFocus ? 1.0 : 0.25
Rectangle {
id: submitButton
width: parent.width
height: parent.height
color: "darkgrey"
radius: 5
Text {
text: "Submit"
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
}
KeyNavigation.left: countrySelector
}
}
Row {
width: parent.width
height: 20
Text {
id: greeting
text: "the greeting will be here"
}
}
}
}
The differences between this version and the previous one are:
KeyNavigation properties on each of the input elements. Note that I've used left and right arrow keys for navigation, as the up and down arrow keys default to changing the selected item in a ListView, as used for the country selector.
focus property set to true on the element which should receive the initial focus. In this case, it's the name entry field.
Row element, dependent on whether the input element within the row has the activeFocus or not. This fades out any rows which don't contain an element in focus, and highlights the row which currently has the focus. Obviously, other approaches (using color, animations etc.) to highlight the active element are possible.
More documentation on QML KeyNavigation: http://doc.qt.nokia.com/4.7/qml-keynavigation.html
KeyNavigation is very convenient but limited, as it only recognises the arrow keys. If you want to trigger shifts of focus on other key presses, you will need to use the Keys element, described next.
The Keys element is used to associate key press events on a UI element with some action. In the case of our keyboard-navigable UI, we'll use this to "submit" the data entered in the form and use it to show the user a greeting.
The basic pattern for using Keys is to connect one of the Keys.on* signals to a function. There are signals for each of the common keys (e.g. onReturnPressed, onAsteriskPressed) as well as a generic signal which is emitted whenever any key is pressed on the element (onPressed).
The example below extends the two red rectangles example of the previous section, adding some actions based on key presses.
import Qt 4.7
Rectangle {
width: 200
height: 100
Rectangle {
id: rect1
focus: true
width: 100
height: 100
opacity: activeFocus ? 1.0 : 0.5
color: "red"
KeyNavigation.right: rect2
Keys.onPressed: {
if (event.key != Qt.Key_Right) {
console.log(event.key + " pressed on left rectangle");
event.accepted = true;
}
}
}
Rectangle {
id: rect2
width: 100
height: 100
x: 100
opacity: activeFocus ? 1.0 : 0.5
color: "red"
KeyNavigation.left: rect1
Keys.onReturnPressed: {
console.log("Return pressed on right rectangle");
}
}
}
A couple of things to note:
Keys.onPressed signal handler. So we have to make the signal handler ignore right arrow key presses. We can do this by adding a conditional which looks at the key event and ignores it if the right arrow key was pressed, leaving it to propagate to other handlers. Every other key press logs the key value to the console and sets event.accepted = true to stop the event propagating to other handlers.
Keys.onReturnPressed handler which doesn't interfere with the navigation keys: it only responds to the Return key (by logging a message to the console). Handlers for more-specific key handlers don't have to set event.accepted = true, as this is implicit.
Keys signal is a block of JavaScript enclosed in curly brackets. This code can reference elements declared in the QML script, as we'll see in a moment.
It is possible to just use Keys handlers to do both navigation as well as other actions. For example, we could remove the KeyNavigation element from rect1 and replace the Keys.onPressed handler with code which also does navigation:
Keys.onPressed: {
/* right key or tab key shift focus to rect2 */
if (event.key == Qt.Key_Tab || event.key == Qt.Key_Right) {
rect2.focus = true;
}
else {
console.log(event.key + " pressed on left rectangle");
event.accepted = true;
}
}
We can now apply the same techniques to our simple UI so that the submit "button" responds to presses of the Return key by displaying a greeting. This is as simple as adding a handler to the submitButton element:
Rectangle {
id: submitButton
width: parent.width
height: parent.height
color: "darkgrey"
radius: 5
Text {
text: "Submit"
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
}
KeyNavigation.left: countrySelector
Keys.onReturnPressed: {
greeting.text = "Hello " + nameInput.text + ", hailing from " +
countrySelector.currentItem.text + "!";
}
}
The handler constructs a text string from the input elements and sets the text of the greeting element to the result.
Here's what the finished application looks like running on a MeeGo netbook under the standard Qt QML viewer:
P.S. I'm not from America.
More documentation on QML Keys: http://doc.qt.nokia.com/4.7/qml-keys.html
A list of the available key constants: http://doc.qt.nokia.com/4.7/qt.html#Key-enum (note that you need to use . instead of :: when you are referencing these constants from QML)