(→core pointer) |
(→core pointer) |
||
| Line 85: | Line 85: | ||
and verify that touching the screen no longer moves the mouse pointer. | and verify that touching the screen no longer moves the mouse pointer. | ||
| - | + | ||
| + | '''NOTE:''' The following is incorrect and will not result in the SendCoreEvents option being applied. If you know how to do this correctly, please update the wiki... | ||
| + | |||
To perform the following every time you start X, you can add: | To perform the following every time you start X, you can add: | ||
Option "SendCoreEvents" "false" | Option "SendCoreEvents" "false" | ||
| Line 95: | Line 97: | ||
Option "SendCoreEvents" "false" | Option "SendCoreEvents" "false" | ||
EndSection | EndSection | ||
| - | + | ||
Having the input device disconnected from the Core Pointer, combined with the FocusIn/FocusOut mechanism in the multipointtouchplugin means that window focus will have to be given to windows via an actual mouse pointer (since X will no longer be parsing touch input as an Core pointer input device) or by other means (pressing the application in the app switcher, for example) | Having the input device disconnected from the Core Pointer, combined with the FocusIn/FocusOut mechanism in the multipointtouchplugin means that window focus will have to be given to windows via an actual mouse pointer (since X will no longer be parsing touch input as an Core pointer input device) or by other means (pressing the application in the app switcher, for example) | ||
Random tidbits of information about projects I'm hacking on...
Contents |
During the MeeGo Conference I gave a presentation on multi-point-touch support on MeeGo (overview and video slides). As mentioned during that presentation, to add multi-point-touch to Qt applications running on top of MeeGo 1.1 requires a few changes.
The components that need to be changed are:
New components:
To get the above, you can add my home project:
cd /etc/zypp/repos.d sudo wget http://download.meego.com/live/home:/jketreno/Trunk/home:jketreno.repo sudo sed -i -e 's,^gpg,#gpg,g' home:jketreno.repo zypper refresh
Next, force a re-installation of the packages provided from my home project:
zypper install -f --from=home_jketreno kernel_netbook libqt* qt-qmlviewer mtdev \
xf86-input-mtev multipointtouchplugin
It will prompt you to switch to the versions of the various packages provided from the above repository. Accept the changes, and reboot.
The mechanism to talk to the xf86-input-mtev driver is not merged into the Qt package itself. Until that occurs, applications interested in working with touch events need to add the following to the beginning of their application, within the main() function:
foreach (QString path, QCoreApplication::libraryPaths()) {
QPluginLoader loader(path + "/libmultipointtouchplugin.so");
loader.load();
if (loader.isLoaded()) {
loader.instance();
break;
}
}
At the beginning of the file, you also need to include QPluginLoader:
#include <QPluginLoader>
And that's it.
The version of qmlviewer built and installed with the Qt package in my home project has the above code enabled, providing Touch events into qml applications run within qmlviewer. If you are loading your QML application using your own native loader, you will need to follow the steps above for enabling a native applications.
As Frederik Gladhorn indicated during his talk at the MeeGo Conference in Dublin, the folks over at Qt have been working on an improved QML GestureArea component.
You can pull and play with what they're cooking as follows:
git clone git://gitorious.org/qt-labs/qml-gesturearea.git git clone git://gitorious.org/qt-labs/qml-gestures-examples.git
To build qml-gesturearea, you may need to patch it (I did):
cd qml-gesturearea sed -i -e 's,q->timeout(),700,g' qdeclarativegesturerecognizers.cpp qmake make && sudo make install
Assuming you are using the qmlviewer provided with qt-qmlviewer in my home project, you should then be able to run the following:
qmlviewer ../qml-gestures-examples/dashboard/MainWidget.qml
and interact with the example.
The multi-point touch plugin is intended to proof out multi-point touch interaction with Qt, without having to make invasive changes to Qt 4.7 itself. Ultimately, by MeeGo 1.2, we need to create a patch to Qt deployed on MeeGo such that each application does not have to load the plug-in.
Internally, the plug-in (in the MultiPointTouch constructor) first make sure the XInput extension exists and supports version 2.0 of the protocol.
When an X FocusIn event is received, the plugin walks through all of the available input devices looking for any that expose a valuator with the "Abs MT Tracking ID" label. Any X input device using xf86-input-mtev will expose this data. For each device found, it subscribes to button press, release, and motion events.
When an X FocusOut event is received, the plugin walks through all of the available input devices looking for any that expose a valuator with the "Abs MT Tracking ID" label. Any X input device using xf86-input-mtev will expose this data. For each device found, it clears the event mask The plug-in then inserts itself into the QCoreApplication's event filter via setEventFilter().
The plug-in's registered eventFilter does a few checks to determine that an inbound event is the correct type, and if so, it then calls a method to translate the event to Touch events (translateEvent)
Within translateEvent, the valuators are parsed, scaled, and set onto list of active QTouchEvent::TouchPoint's.
If each touch point is immediately fed into the Qt input queue, via qt_translateRawTouchEvent, input becomes very laggy and the Qt application behaves very sluggishly. So, each of the TouchPoints is instead placed into a pending queue and then all events remaining in the Qt input queue are processed via processEvents(). Once that returns, the batch of queued touch events are dispatched.
If you do nothing, X will default to binding the touch device to the Core Pointer. This means that as you move your finger around, mouse events will be generated, the cursor will move, etc. If X is already running, you can use the xinput utility to "float" the touch device. On the Lenovo S10, running 'xinput list' shows something like the following:
⎡ Virtual core pointer id=2 [master pointer (3)] ⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer (2)] ⎜ ↳ Cando Corporation Cando 10.1 Multi Touch Panel with Controller id=13 [slave pointer (2)] ⎜ ↳ SynPS/2 Synaptics TouchPad id=16 [slave pointer (2)] ...
Looking at the above, you can see the touch device (Cando Corporation...) is device id 13. To float that input device, run:
xinput float 13
and verify that touching the screen no longer moves the mouse pointer.
NOTE: The following is incorrect and will not result in the SendCoreEvents option being applied. If you know how to do this correctly, please update the wiki...
To perform the following every time you start X, you can add:
Option "SendCoreEvents" "false"
to the device section for the InputClass section for the device, for example:
Section "InputClass"
Identifier "Cando Multi Touch Panel"
MatchUSBID "2087:0a01"
Driver "mtev"
Option "SendCoreEvents" "false"
EndSection
Having the input device disconnected from the Core Pointer, combined with the FocusIn/FocusOut mechanism in the multipointtouchplugin means that window focus will have to be given to windows via an actual mouse pointer (since X will no longer be parsing touch input as an Core pointer input device) or by other means (pressing the application in the app switcher, for example)