| Line 18: | Line 18: | ||
=== Puzzle Master === | === Puzzle Master === | ||
| + | |||
| + | **UPDATE 1: Some of the plans and ideas in this list have changed. During development and testing, a lot of ideas that didn't make sense or didn't work out just didn't make it into production code. Also, the fact that I had to rewrite the user interface completely reduced the time that I could allocate to more features. On the bright side, I have a much nicer UI now. :)** | ||
| + | |||
| + | **UPDATE 2: The project is completed and it's in Nokia Store right now. [http://store.ovi.com/content/247838 Check it out!] :)** | ||
* Already working on [http://talk.maemo.org/showthread.php?t=67139 Fremantle], [http://talk.maemo.org/showthread.php?t=69454 Diablo], and [https://admin.fedoraproject.org/pkgdb/applications/Puzzle%20Master Fedora] | * Already working on [http://talk.maemo.org/showthread.php?t=67139 Fremantle], [http://talk.maemo.org/showthread.php?t=69454 Diablo], and [https://admin.fedoraproject.org/pkgdb/applications/Puzzle%20Master Fedora] | ||
| Line 37: | Line 41: | ||
=== Public transportation guide === | === Public transportation guide === | ||
| + | |||
| + | **UPDATE: This project idea has been cancelled in favour of IRC Chatter, the first IRC client for Harmattan.** | ||
* No code available yet. | * No code available yet. | ||
| Line 67: | Line 73: | ||
=== Memory game === | === Memory game === | ||
| + | |||
| + | **UPDATE: The app is done for Harmattan, but didn't make it into Nokia Store yet.** | ||
* Unreleased | * Unreleased | ||
| Line 84: | Line 92: | ||
=== Labirynth game === | === Labirynth game === | ||
| + | |||
| + | **UPDATE: This idea has been cancelled in order to be able to spend more time on Puzzle Master. At the time, Puzzle Master seemed to be a lot more innovative idea, and this seemed like a cliché thing.** | ||
(No code available yet.) | (No code available yet.) | ||
| Line 101: | Line 111: | ||
* <del>'''Konversation''' (IRC client)</del> Deemed non-portable because QWidget-based apps look quite dumb on Harmattan. Begun work on [[User:Venemo/IRC_Chatter|a new QML-based IRC client from scratch]]. | * <del>'''Konversation''' (IRC client)</del> Deemed non-portable because QWidget-based apps look quite dumb on Harmattan. Begun work on [[User:Venemo/IRC_Chatter|a new QML-based IRC client from scratch]]. | ||
| - | * '''KPatience''' (a card game collection) | + | * <del>'''KPatience''' (a card game collection)</del> Deemed non-portable because QWidget-based apps look quite dumb on Harmattan. |
Contents |
I'm planning to use the device as a development tool for developing various applications and some games. I will list here some of the apps and ideas I currently have, and will implement more apps and list here more as more ideas come to me.
I believe in the mission of the MeeGo project, but I don't actually own a MeeGo device so I haven't started to port my stuff to MeeGo yet. I own an N900, but I use it as my primary phone, so (unfortunately) putting an unstable OS on my N900 is not an option. This is the reason why I need an N950, it would enable me to actually contribute my apps to the Harmattan and MeeGo community.
Also, the capacitive multi-touch screen of the N950 would allow me to develop my apps in a way that allows them to use intuitive multi-touch gestures.
These are the apps I plan to implement for the N950 and MeeGo/Harmattan.
First and foremost, I plan to adapt my Puzzle Master game to Harmattan. This includes adding multi-touch capabilities and various improvements to make the game more appealing to end users.
Specific ideas for improvements are:
(As I don't own a multi-touch device, these were impossible for me to implement yet. After completing the multi-touch features, I plan to release this application for Symbian's Ovi Store as well.)
This application will be able to help users with public transportation. (Initially in my country, others will be added later through an extensible infrastructure.)
Use case:
Features:
Rationale:
This is a memory game I have been developing for some time (still in its early stages). The game hasn't been released yet, but it's simplicity and fluidity makes it already very addictive to the people who have tested it.
I plan to add more features to it to make it fully fledged, as well as some improvements in look and feel to look nicely on Harmattan.
Some of the planned features are:
(No code available yet.)
I'm planning to create a labirynth game (maybe 3D?) which could be operated with the accelerometer or other intuitive input methods.
I've always wanted to create such a game (it is an interesting challenge), just never got around to begin. This summer, however, I will be able to afford the time to begin with it.
There are some apps that I wish to port to Harmattan and MeeGo as well.
Two examples are: